So as things keep moving forward on the proportions and details of this design, I’ve noticed that my three-quarter renderings aren’t as accurate to the profile views I’ve been working from. I am not a CAD pilot. I don’t have the right software or the right experience to model this in 3D for real yet. That’ll probably happen before I’m done, but what I did want to see is what this design might look like from different angles. So what I did was take some advice from Twitter and pull my profile views into Google SketchUp. Now while Greg (on twitter) was suggesting I model the whole thing in SketchUp, it won’t give me the kind of results I want for the sheer amount of time I have to put into it. All I wanted was better perspective renderings I could use in Illustrator. This was this was the result:
What I think is particularly interesting is just how much the forced perspective changes the visual relationship between the wheelbase and the width of the body. In the front view, you can see just how far apart the wheels are, but in the other views, they look like they’re right on the body. It’s also interesting how it looks really mean from some angles, and just a tad messerschmitt from others.